Assessing the Reach and Impact of Game-Based Learning Approaches to Cultural Competency and Behavioural Change
نویسندگان
چکیده
As digital games continue to be explored as solutions to educational and behavioural challenges, the need for evaluation methodologies which support both the unique nature of the format and the need for comparison with other approaches continues to increase. In this workshop paper, a range of challenges are described related specifically to the case of cultural learning using digital games, in terms of how it may best be assessed, understood, and sustained through an iterative process supported by research. An evaluation framework is proposed, identifying metrics for reach and impact and their associated challenges, as well as presenting ethical considerations and the means to utilize evaluation outcomes within an iterative cycle, and to provide feedback to learners. Presenting as a case study a serious game from the Mobile Assistance for Social Inclusion and Empowerment of Immigrants with Persuasive Learning Technologies and Social Networks (MASELTOV) project, the use of the framework in the context of an integrative project is discussed, with emphasis on the need to view game-based learning as a blended component of the cultural learning process, rather than a standalone solution. The particular case of mobile gaming is also considered within this case study, providing a platform by which to deliver and update content in response to evaluation outcomes. Discussion reflects upon the general challenges related to the assessment of cultural learning, and behavioural change in more general terms, suggesting future work should address the need to provide sustainable, research-driven platforms for game-based learning content.
منابع مشابه
Analysis of M.D. Learning Environment Regarding Attention to Education Personal Development Competency
Background: One of the necessities of doctor of medicine (M.D.) curriculum is educating seven competencies, including personal development competency, which helps students acquire and use effective abilities in their personal and professional life, including self-knowledge, psychology of change, strategic and management principles, and informatics. Given the importance of this ...
متن کاملProject Manager Competency Model based on ANP Method in Construction Projects
Most developed countries have already accepted‘’ Competency’’ as the major factor in making management more competitive, therefore they have discovered the importance of Qualification Models and their application to cause human resources growth. Consequently, their aim is to improve the qualification of their human resources, and to reach this end, considering different ways of assessing compet...
متن کاملCitizenship Classes for Bhutanese-Nepali Elders: From Cognitive Deficits to Cultural-Historical Understandings
This article focuses on home-based citizenship classes for Bhutanese-Nepali elders in Central Ohio in the United States. As part of a larger longitudinal study centered in the ethnographic, language socialization, and discourse analytic traditions, the article focuses on data, particularly regular audiovideo recordings, gathered over a five-month period and tracks one student’s progress towards...
متن کاملContemplation on Competency-based Curriculum in Medical Education
Introduction: One of the approaches to explaining the relationship between education and the world of work, and reducing the gap between students’ knowledge and their professional needs is competency-based curriculum. Due to its unique characteristics, competency-based curriculum has been noticed recently by educational systems of various countries especially in medical education. Given the imp...
متن کاملThe Relationship between EFL Learners’ Use of Language Learning Strategies and Self-Perceived Language Proficiency
The present study was conducted to investigate whether there was a relationship between EFL learners’ use of language learning strategies and their self-perceived language proficiency at the two levels of intermediate and advanced. A total of 67 subjects (39 intermediate-level and 28 advanced) were selected to participate in this study based on their scores on a piloted language proficiency tes...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- CoRR
دوره abs/1402.5037 شماره
صفحات -
تاریخ انتشار 2014